笔记本DDR3的64位宽GT840显卡?为什么样Adobe公司还不解决诸如PS、Ai等设计软件的暂存盘满、占用大量内存的问题
GT⑧④⓪M⑥④bit位宽决定了他就是①入门级游戏显卡,①⓪⑧⓪p分辨率下LOL开全特效都难,帧数更上不了①⓪⓪ 。GT⑧⑤⓪M D⑤的问题不大。
就是简化版的gt⑦④⓪ · 你太强求了,如果分辨率调成①⑨②⓪*①⓪⑧⓪ · 最高也就是稳定在⑥⓪左右,玩没有问题笔记本的显卡是gtx⑧④⓪m
硬件配置性能已经远远过剩,lol耗硬件很低,如果FPS过低注意检查网络延时和系统优化
你别想了,你的显卡位宽是⑥④bit,是低端显卡,LOL坑定上不了①⓪⓪
有困难,可能性不大
肯定上不去。
谢谢邀请。我想引用KDE开发者Martin的话(原文在此:) No developer is going to destroy his software. No developer is going to introduce bugs on purpose. No developer is ignoring bug fixing. Whatever you think, developers are not evil. They are more interested in a successful product than you as a user. It’s what they invest time for, it’s what they like doing. If a developer is not fixing a bug or not even reacting to it, it’s not because he does not care, it is more likely that he did not see it, that he does not encounter it, that he just does not have time or something else. It’s never about ignoring the user. Also developers do not remove features to harm their users. They have to think about more than just a collection of features. Sometimes it is required to remove a rotten log in order to get something better. It might be worse for you, but in general it’s better for all. Developers don’t change for the sake of change – we are lazy.
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