《十字军之王3》控制台代码有哪些 控制台代码一览
十字军之王3是一款策略国战题材角色扮演游戏。控制台代码可以用于开启游戏中的作弊模式,而玩家输入各种代码后可以调整游戏内各项数据,可以帮助玩家更好的体验游戏。那么控制台代码具体有哪些?今天九游小编给大家介绍下游戏控制台代码大全吧!
十字军之王3作弊码控制台命令汇总
打开控制台后,只需右键单击映射上的字符,就可以访问各种调试交互,从而使操作它们变得相当容易。
age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]age20
add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id][角色id]add_claime_hre
add_doctrine添加[教条id]到[信仰id],如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id][信仰id]add_doctrinedoctrine_pluralism_fundamentalistcatholic
add_dread添加输入[数量]的恐怖值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]add_dread100
add_maa添加输入的[兵种id]部队到[角色id],[角色id],如果没有选定id默认为玩家角色。按TAB显示所有兵种id。[兵种id][角色id]add_maabowmen
add_perk添加输入的[技能id]到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有技能id。[技能id][角色id]add_perkthoughtful_perk
add_piety添加输入[数量]的虔诚到玩家角色。负数允许减少虔诚。默认1000。[数量]add_piety9000
add_prestige添加输入[数量]的威望到玩家角色。负数允许减少虔诚。默认1000。[数量]add_prestige16000
add_realm_law添加输入的[法律id]到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id][角色id]add_realm_lawcrown_authority_3
add_realm_law_skip_effects添加输入的[法律id]到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id][角色id]add_realm_law_skip_effectscrown_authority_3
add_relation添加[关系id]到[角色id]与[角色id],如果其中一个没有选定id默认为玩家角色。[关系id][角色id]add_relationfriend1234
add_secret添加输入的[秘密id]到玩家角色。按TAB显示所有秘密id。[秘密id]add_secretsecret_witch
add_stress添加输入[数量]的压力值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]add_stress50
add_title_law添加[继承法id]到[头衔id].[头衔id][法律id]add_title_lawe_hrefeudal_elective_succession_law
add_trait添加输入的[特质id]到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id][角色id]add_traitwitch
add_lifestyle_xp_all添加输入[数量]的经验到[角色id]的所有生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_lifestyle_xp_all2000
add_diplomacy_lifestyle_xp添加输入[数量]的经验到[角色id]的外交生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_diplomacy_lifestyle_xp2000
add_martial_lifestyle_xp添加输入[数量]的经验到[角色id]的军事生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_martial_lifestyle_xp2000
add_stewardship_lifestyle_xp添加输入[数量]的经验到[角色id]的管理生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_stewardship_lifestyle_xp2000
add_intrigue_lifestyle_xp添加输入[数量]的经验到[角色id]的谋略生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_intrigue_lifestyle_xp2000
add_learning_lifestyle_xp添加输入[数量]的经验到[角色id]的学识生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_learning_lifestyle_xp2000
change_culture改变[地区id]的文化到[文化id].[地区id][文化id]change_culture496swedish
change_development_level添加输入[数量]的发展度到[地区id],如果没有选定id默认为玩家角色首都。负数允许减少。[数量][地区id]change_development_level100496
change_fervor添加输入[数量]的宗教热情到[信仰id],如果没有选定id默认为玩家角色信仰。负数允许减少。默认10。[数量][信仰id]change_fervor100catholic
change_diplomacy添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_diplomacy16
change_martial添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_martial16
change_stewardship添加输入的[数量]到[角色id]的管理属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_stewardship16
change_intrigue添加输入的[数量]到[角色id]的谋略属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_intrigue16
change_learning添加输入的[数量]到[角色id]的学识属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_learning16
change_prowess添加输入的[数量]到[角色id]的勇武属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_prowess16
clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定id默认为玩家角色。[角色id]clear_character_modifiers
clear_title_laws移除[头衔id]的所有继承法。[头衔id]clear_title_lawse_hre
clear_traits移除[角色id]的所有特质,如果没有选定id默认为玩家角色。[角色id]clear_traits
discover_all_eras解锁[角色id]的文化的所有时代的所有革新,如果没有选定id默认为玩家角色。[角色id]discover_all_eras
discover_era解锁玩家角色的文化的[时代id]的所有革新,如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]discover_eraculture_era_early_medieval
discover_fascination解锁[角色id]的文化的文化偏好革新,如果没有选定id默认为玩家角色。[角色id]discover_fascination
discover_innovation解锁[角色id]的文化的[革新id],如果没有选定id默认为玩家角色。按TAB显示所有革新id。[革新id][角色id]discover_innovationinnovation_motte
dynasty_prestige添加输入[数量]的宗族威望到[宗族id],如果没有选定id默认为玩家角色宗族。负数允许减少。默认1000。[数量][宗族id]dynasty_prestige100000
end_schemes所有以玩家角色为目标的阴谋被中止。无end_schemes
event触发[事件id].[事件id]eventlifestyle_nicknames.0001
gain_all_dynasty_perks解锁[角色id]的所有宗族传承,如果没有选定id默认为玩家角色宗族。[角色id]gain_all_dynasty_perks
gain_all_perks解锁[角色id]的所有生活方式技能,如果没有选定id默认为玩家角色。[角色id]gain_all_perks
give_title给予[头衔id]给[角色id],如果没有选定id默认为玩家角色。[头衔id][角色id]give_titlee_hre
gold给予输入[数量]的金钱到玩家角色。负数允许减少。默认1000。[数量]add_gold500
instabuild角色领下的建筑瞬间造完,再输一次可取消。无instabuild
instant_birth生育只需一天,再输一次可取消。无instant_birth
join_era将[角色id]的文化带入[时代id],如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]join_eraculture_era_high_medieval
kill杀死[角色id],如果没有选定id默认为玩家角色。[角色id]kill
know_schemes发现以玩家角色为目标的所有阴谋。无know_schemes
merge_culture将所有[文化id]地区的文化改为[文化id]。[文化id][文化id]merge_culturegreekswedish
pregnancy使女性[角色id]怀上[角色id]的孩子,如果没有选定id默认为未知角色。[角色id][角色id]pregnancy1234
remove_doctrine移除[信仰id]的[教条id],如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id][信仰id]remove_doctrinedoctrine_pluralism_righteouscatholic
remove_nick移除[角色id]的当前称号,如果没有选定id默认为玩家角色。[角色id]remove_nick
remove_relation移除[角色id]与[角色id]的[关系id],如果其中一个没有选定id默认为玩家角色。[关系id][角色id]remove_relationfriend1234
remove_trait移除[角色id]的[特质id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id][角色id]remove_traitwitch
set_culture改变[角色id]的[文化id],如果没有选定id默认为玩家角色。按TAB显示所有文化id。[文化id][角色id]set_cultureswedish
set_dread改变[角色id]的恐怖值[数量],如果没有选定id默认为玩家角色。[数量[角色id]set_dread100
set_faith改变[角色id]的[信仰id],如果没有选定id默认为玩家角色。按TAB显示所有信仰id。[信仰id][角色id]set_faithcatholic
set_focus改变[角色id]的[重心id],如果没有选定id默认为玩家角色。[重心id][角色id]set_focusdiplomacy_majesty_focus
set_nick给予[称号id]到[角色id],如果没有选定id默认为玩家角色。[称号id][角色id]set_nicknick_the_lazy
set_sexuality改变[角色id]的[性取向id],如果没有选定id默认为玩家角色。[性取向id][角色id]set_sexualitybisexual
set_stress改变[角色id]的压力值[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_stress0
set_diplomacy改变[角色id]的外交属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_diplomacy16
set_martial改变[角色id]的军事属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_martial16
set_stewardship改变[角色id]的管理属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_stewardship16
set_intrigue改变[角色id]的谋略属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_intrigue16
set_learning改变[角色id]的学识属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_learning16
set_prowess改变[角色id]的勇武属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_prowess16
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
clear清除控制台输入历史。无clear
effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effecttest
faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawnpeasant_faction
generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa
help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]helphelp
instamove军队只需一天移动到目标地。无instamove
map_editor开启地图编辑器。无map_editor
nomenAI角色会拒绝所有提议,再次输入以取消。无nomen
observe进入观察者模式。无observe
play改变玩家角色到[角色id].[角色id]play1234
portrait_editor开启头像编辑器。无portrait_editor
run执行[文件名称]中的所有命令.文件必须放在Documents/ParadoxInteractive/CrusaderKingsIII.无runtest.ini
set_is_ai允许AI控制[角色id].[角色id]set_is_ai1234
set_is_player禁止AI控制[角色id].[角色id]set_is_player1234
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
QuickImprison
Makehateme
Makeloveme
TakeTitleandVassals
Addtocourt
GiveSecretstocourt
SetupSecretsinentireRealm
AddWeakHook
AddStrongHook
AddCharacterWeight
RemoveCharacterWeight
Makelikeme
Makedislikeme
MakeLover
MakeRival
MakeFriend
LearnSecrets
ExposeknownSecrets
TakeTitle
GetClaim
LaunchnaturalCrusade
StartGreatHolyWar
Iftheseinteractionsaren'tenoughoryouwantmorefine-tuning,you'llfindbelowalengthylistofCrusaderKings3consolecommandsandcheatsthatshouldprovehelpful:
tutorial.enable[gamestate/global/all(default:global)]-Enablethetutorial
tutorial.disable[gamestate/global/all(default:global)]-Disablethetutorial
tutorial.debugwindow-Showsthetutorialdebugwindow
event[eventid][character]-Triggeraneventforacharacter
debug_event[eventid][character]-Triggeraneventforacharacter.Itwillalsoprinttheeventtrigger,whichcanhowevercausesomefalsepositiveerrorlogs.
test_event[eventid][character]-Evaluateifaneventcanbetriggeredforacharacter.Itwillalsoprinttheeventtriggertotheconsole,whichcanhowevercausesomefalsepositiveerrorlogs.
discover_innovation(add_innovation)-Discoveraninnovationforacharacter'sculture
discover_fascination(add_fascination)[character(optional)]-Discovertheinnovationthatisthecurrentfascinationforacharacter'sculture
join_era(unlock_era)[era][character(optional)]-Joinacertainera(andallpreviousones)
discover_era[era(optional,defaultiscurrentera)][character(optional)]-Discoverallinnovationsofacertainera(andtheeraitself)
discover_all_eras[character(optional)]-Discoverallerasandallinnovations
set_faith[faith][character(optional)]-Setsthefaithofacharacter
dynasty_prestige[amount(optional,default:1000)][dynastyID(optional,default:playerdynasty)]-Addsprestigetothegivendynasty
gain_all_dynasty_perks[character(optional)]-Givesadynasty(currentlyplayedcharacter'sdynastybydefault)allperks
log_missing_game_concept_loc-Logsallgameconceptsthathavenothadtheirlockeydefined
kill(die)[character(optional)]-Killacharacter(currentlyplayedcharacterbydefault)
gain_all_perks[character(optional)]-Givesacharacter(currentlyplayedcharacterbydefault)allperks
add_perk[perk][character(optional)[-Givesacharacter(currentlyplayedcharacterbydefault)aspecificperk
instant_birth-Togglesifchildrenshouldbeborninstantlyorasnormal
AI.declare_war[character(optional)]-CausestheAItodeclareawar(accordingtonormalweighting),bypassingallpacingchecksandthelike
generate_cadet_coa[character(optional)]-GenerateaCoAforthischaracterasiftheywereacadetoftheirdynasty
add_doctrine[doctrine][faith(optional)]-Addsagivendoctrinetoafaith
remove_doctrine[doctrine][faith(optional)]-Removesagivendoctrinefromafaith
add_realm_law[law][character(optional)]-Addsarealmlaw
set_culture[culture][character(optional)]-Setsthecultureofacharacter
change_fervor[amount(optional)][faith(optional)]-Changesthefervorofafaith
add_secret[type][target(optional)][character(optional)]-Givesacharacter(currentlyplayedcharacterbydefault)aspecificsecret
change_development_level[amount][province_id(optional)]-Changesthedevelopmentlevelofacounty,defaultstocapital
faction_spawn[faction_type]-Spawnsafactionofthespecifiedtype
faction_discontent[faction_type][discontent_value]-Setsdiscontentofthefirstfactionofthespecifiedtype
faction_demand[faction_type]-Thefirstfactionofthespecifiedtypesendsitsdemand
dump_pool_stats-Dumpstatisticsaboutthepoolto'logs/pool_stats.csv'
dump_character_creation_stats-Dumpstatisticsaboutthepoolto'logs/character_creation_stats.csv'
fast_tick-Fasterticking(lowerframerate)
instamove(quickmove)-unitsmoveoneprovinceeachday
force_save_compression-Toggleifsavesshouldbecompressed
dump_bookmark_portraits-Writesportraitdataforallbookmarkcharactersatcurrentdate
print_ai_timings-Printsprofilingdataaboutai
Portrait.ClearCache-Clearstheportraitcache.Forcesallportraitstorefresh
portrait_editor(pe)-Opentheportraiteditor
spawnentity[entityname][state(optional)]-Spawnsspecifiedentityatcursorposition
clearspawnedentities-Clearsentitiesspawnedwithspawnentitycommand
MapObjects.GenerateGameLocators[type]]filename(optional)]-Generateslocatorsforthegame'smapobjects
MapObjects.Debug-Printsoutmapobjectdebuginformation
Camera.Debug-Printsoutcameradebuginformation
Camera.Save-Savecameraposition
Camera.Load-Loadcameraposition
Map.SavePNG[mapmode][filename][yes/noShouldrenderflat(optional)]-Saveapngofthemapwithaspecificcolormode
Adjacencies.Rebuild-Rebuildalladjacencies
spawnline[linename][startposition'x,y,z'(nospaces)][endpositionx,y,z(nospaces)]>-Spawnsspecifiedlinebetween2positions
clearlines-Clearlines
SplineNetwork.GenerateAssets-Undefined
shader_debug-Undefined
compoundnodeeditor-CompoundNodeEditor
particleeditor-ParticleNodeEditor
script_docs(script_documentation)-Printsscriptdocumentation
settings-SpawnsasettingsGUI
screenshot-Takescreenshot
tweak-SpawnsatweakerGUI
textureviewer-TextureViewer
texturelist-TextureList
tools.skins-SkinEditor
3dstats-Toggles3DStats
audio.list_events-Listaudioevent
audio.play_event[Audioevent]-Playaudioevent
audio.cpu_info-Showscurrentcpuusage
vsync-Togglemainswapchainsvsync
gfx.reloadtexture-Reloadtextures
rendertype-Reportswhatrenderbackendisused
Threading.TaskThreadCount[Thenumberoftaskthreads]-Setorgetthenumberoftaskthreads
CrashReporter.SimulateCrash-Simulatesacrash(resultinginthegameexiting).
CrashReporter.DeleteCrashData-DeletelocalcrashdumpsolderthanXdays.
gfx.skin-Selectactivegfxskin
Dockables.Create[Dockablename]-Createdockable
Dockables.CreateLayout[Dockablelayoutname]-Createdockablelayout
gui_editor-Spawnsguieditor
DumpDataTypes-Dumpstheregistereddatatypes
map_editor-Togglemapeditor
Music.StopTrack-Stopsthecurrentlyplayingtrack
Music.Weight-Showsorsetsthecurrentweightofthemusicsystem
Music.PlayTrack[trackname]-Playsthespecifiedtrack
Music.Reset-Resetsthemusicsystem
Debug.Achievements.ResetAll-Locksallachievementsagain
explorer-Showsanobjectexplorerwindow
add_lifestyle_xp_all[amount(optional)][character(optional)]-Addsxpalllifestyle
add_diplomacy_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle
add_martial_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle
add_stewardship_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle
add_intrigue_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle
add_learning_lifestyle_xp[amount(optional)[[character(optional)]-Addsxptothegivenlifestyle
switchlanguage[languagename]-Reloadlocalizationfilesandswitchlanguage
reload[filename]-Reloadsassets
time-Whattimeisit?
minidump[filepath]-Createsaminidump
crash-Causetheapplicationtocrash
debug_mode-Togglesdebugmode
release_mode-Togglesreleasemode
GUI.CreateWidget(gui_test,test_gui)[Filename][Widgetname]-Createdummywidget.With0argumentsthefilenamewillbegui/debug/test_gui.gui,andthewidgetnamewillbetest_window
GUI.ClearWidgets-Cleardummywidget
helplog-Printoutallconsolecommandstogame.logfile.
help[commandname]-Printoutallconsolecommandsoraspecificcommanddescription.
helphelp-DoubleRainbowhelp.
version-Printstheversiontotheconsoleandthegamelog.
tick_day[numberofdays]-Ticksanynumberofdays
statistics-Logsstatistics
load[filename]-Loadgamestatefromsavegameondisk
test_save-Checksaveandloadpersistence
save[filename]-Savescurrentgamestatetodisk
recalculate_modifiers[{ifanargumentisgiven,ALLmodifierswillbecalculated}]-Recalculatesmodifiers
effect[{effectscript}]-Executeeffect
run[{effectfile}]-Executeeffectfilein/run
trigger[{triggerscript}]-Testtriggerscript
chat[Message]-Sendchatmessage
play[CharacterID]-Changeplayedcharacter
observe(ob)-Startobservingthegame
hello[CharacterID]-Showacharacter
hello_history[ScriptedhistorycharacterID]-Showacharacterfromhistory
show_title[Titletag]-Showatitle
find_title[Titlename]-Findatitle
select_province[ProvinceId]-Selectaprovince
change_culture[provinceid][culture]-Changecultureofacounty
merge_culture[fromculture][toculture]-Mergeallcountiesofonecultureintoanotherculture
gold(cash,dough)[Amount]-Addgold
add_piety(piety)[Amount]-Addpiety
add_prestige(prestige)[Amount]-Addprestige
give_title(gt)[Title][CharacterID(optional,theplayerbydefault)]-Givesthetitletothespecifiedcharacter
add_claim(ac)[CharacterID(optional,theplayerbydefault)][Title]-Givesthecharacteraclaimonthetitle
age()[Age][CharacterID]-Addsagetothecurrentage
historical_id(hist)[CharacterID]-Showsthehistoricalidofacharacter
add_trait(at)[Trait][CharacterID(optional,appliestoplayercharacterotherwise)]-Addstraittoacharacter
set_sexuality[sexuality][CharacterID(optional,appliestoplayercharacterotherwise)]-Setsthesexualityofacharacter
secret_info(si)[characterID(optional)]-Showsallinfoaboutallsecretsthatthecharacterisinvolvedin
remove_trait(rt)[Trait][CharacterID(optional,appliestoplayercharacterotherwise)]-Removestraitfromacharacter
pregnancy(child_birth,impregnate)[motherid][fatherid(0oremptyfornofather)][instantbirth(yes/no)]-Makeacharacterpregnant
redraw_coa-Redrawcoatofarms
yesmen(yesman,debug_yesmen,ym)-AIwillalwayssayyestoeverythingwithinaday
nomen(noman,debug_nomen,nm)-AIwillalwayssaynotoeverythingwithinaday
watch(ww)-Enableswatchwindows
aiwatch-Enablesaiwatchwindows
ai_war_coordinator_watch-EnablesAIwarcoordinatorwatchwindow
loading_screen(ls)-Staysonthenextloadscreen
error-Showerrorsinlog
test_message[type][char_id/title_key/gotoprovince_id]-Testsendingamessage
gamelog-Showgamelog
know_schemes-Discoversallschemestargettotheplayer
end_schemes-Endsallschemestargettotheplayer
scripted_tests[pattern(optional)]-Runscriptedtests
force_oos-ForceOoS
event_queue-Printeventqueuedebug
event_counts-Printeventdebugcounts
spawn_combat_army[scenario][combatside]-Spawnsattackingordefendingsideofacombatscenario
combat[scenario]-Testascriptedcombatscenario
combat_test[scenario][iterations]-Testascriptedcombatscenario
charinfo-Togglesthevisibilityofthecharacterdebuginfo.
print_randomlog-Printsthecurrentrandomlog.
oos_dump-DumpsOOSinfo.
output_terrain-Outputsprovinceterrainfile.
tick_development[Numberofticks]-TickthespreadingofdevelopmentforXticks
players-Listsallplayersonserver
kick[Playername]-Kicksaplayerwiththegivenname
add_relation[relationname][char01][char02]-Addsascriptedrelation
remove_relation[relationname][char01][char02]-Removesascriptedrelation
add_stress[stress][characterid(optional)]-Addthevaluetoexistingstress
simulate_child_skills[age][characterid(optional)][iterations]-Zeroesallbaseskillsandsimulategrowthtoaspecificageofcharacter(willchangeage)
set_stress[stress][characterid(optional)]-Changestresstothevalue
add_dread[dread][characterid(optional)]-Addthevaluetoexistingdread
set_dread[dread][characterid(optional)]-Changedreadtothevalue
set_focus[focus]]character]-Setafocusforthecharacter
add_maa[MAAtype][character][banner_index]-Addanmen-at-armsregimenttothecharacter
clear(clr)-Clearconsole.
recalculate_succession[CharacterID]-Recalculatesthesuccessionofacharacter
AI.Enable[CharacterID]-EnablestheAIofacharacter
AI.Disable[CharacterID]-DisablestheAIofacharacter
set_diplomacy[value][character(optional)]-Setsthediplomacyofacharacter
set_martial[value][character(optional)]-Setsthemartialofacharacter
set_stewardship[value][character(optional)]-Setsthestewardshipofacharacter
set_intrigue[value][character(optional)]-Setstheintrigueofacharacter
set_learning[value][character(optional)]-Setsthelearningofacharacter
set_prowess[value][character(optional)]-Setstheprowessofacharacter
change_diplomacy[value][character(optional)]-Changesthediplomacyofacharacter
change_martial[value][character(optional)]-Changesthemartialofacharacter
change_stewardship[value][character(optional)]-Changesthestewardshipofacharacter
change_intrigue[value][character(optional)]-Changestheintrigueofacharacter
change_learning[value][character(optional)]-Changesthelearningofacharacter
change_prowess[value][character(optional)]-Changestheprowessofacharacter
clear_traits[character(optional)]-Removesallthetraitsofacharacter
clear_character_modifiers[character(optional)]-Removesallthemodifiersofacharacter
set_nick(set_nickname)[nick_key][character(optional)]-Setsthespecifiednicknametoacharacter
remove_nick(remove_nickname)[character(optional)]-Removesthenicknameofacharacter
timer-Printsoutdebugtiminginfo
timer_start-Startsdebugtiming
timer_restart-Restarts(resetsandstarts)debugtiming
timer_reset-Resetsdebugtiming
timer_stop-Stopsdebugtiming
timer_dump-Dumpsdebugtiminginfo
Ct-Putstimerinfoinclipboard
instabuild(quickbuild)-Playersbuildthingsinstantly
verify_ai_path-VerifyanAIunit'spath
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